New Effect: Restores 5% Vigour per Second.Added Effect: Buffs Armour-Piercing Weapon Damage.We’ve made an adjustment to the Spell Resistance of ALL Dwarf units: Ungrim Ironfist: The starting grudge against the Vampire Counts will now target the correct faction.Adjusted the cost reduction to Runecrafting provided by Thorek’s unique item set from -50% → -25%. ![]() We’ll be observing how Dwarfs perform in their Battles after these changes and will consider further adjustments where necessary. In addition to these changes, we’re looking to boost Hammerers-a much-requested change for some time-in addition to improving Thorgrim and Grombrindal via their abilities. We’re also boosting the global spell resistance of all Dwarf units, as their lack of mobility makes them ideal targets for devastating spells. In an effort to globally raise the power level of the Dwarfs, we are focusing (this time) on providing buffs to their speed and vigour via Runes as the faction has no ground-level mobility options, we believe that Runes must make up for this to some degree. Implemented numerous AI improvements to ensure AI-controlled factions are making the appropriate construction choices.When controlled by an AI player, Zhao Ming is now able to select his unique skills upon levelling up.All AI factions (except for the Skaven) are less likely to declare war when through a non-aggression pact.We’ve also reduced the AI Horde growth rate of Development Points.Vampire Coast ships and Nakai’s Horde have a higher default Development Point growth rate, as they rely on this advancement as a key faction mechanic.Black Arks have a lower default Development Point growth rate, as they also enjoy the benefits of settlement growth.The starting building of a Horde chain now has a Development Point and monetary cost respective to its tier, while upgrades only cost money (no additional Development Point cost).Removed the Development Point cost from Horde slots rather, each unlocked Horde building automatically fills those slots when purchased.The default Development Point growth rate is now consistent throughout the primary Horde chain. In the early game, it now takes 2 turns to generate a new point, then later scales down to 1 point per turn due to buildings, skills, and technologies. ![]()
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